Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map


MinhPhuoc Hong, Kyoungsu Oh, Journal of Information Processing Systems Vol. 14, No. 4, pp. 877-891, Aug. 2018  

https://doi.org/10.3745/JIPS.02.0091
Keywords: Motion-Blurred Shadows, Real-Time Rendering, Space-Time Visibility
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Abstract

In this paper, we propose a novel algorithm for rendering motion-blurred shadows utilizing a depth-time ranges shadow map. First, we render a scene from a light source to generate a shadow map. For each pixel in the shadow map, we store a list of depth-time ranges. Each range has two points defining a period where a particular geometry was visible to the light source and two distances from the light. Next, we render the scene from the camera to perform shadow tests. With the depths and times of each range, we can easily sample the shadow map at a particular receiver and time. Our algorithm runs entirely on GPUs and solves various problems encountered by previous approaches.


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Cite this article
[APA Style]
Hong, M. & Oh, K. (2018). Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map. Journal of Information Processing Systems, 14(4), 877-891. DOI: 10.3745/JIPS.02.0091.

[IEEE Style]
M. Hong and K. Oh, "Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map," Journal of Information Processing Systems, vol. 14, no. 4, pp. 877-891, 2018. DOI: 10.3745/JIPS.02.0091.

[ACM Style]
MinhPhuoc Hong and Kyoungsu Oh. 2018. Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map. Journal of Information Processing Systems, 14, 4, (2018), 877-891. DOI: 10.3745/JIPS.02.0091.