Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, Nurul Hashimah Ahamed Hassain Malim, Journal of Information Processing Systems Vol. 13, No. 3, pp. 559-572, Jun. 2017
https://doi.org/10.3745/JIPS.04.0033
Keywords: Cyberbullying, Digital Etiquette, Intrusion Detection System, Mobile Application, Social Network
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Cite this article
[APA Style]
Singh, M., Ng, P., Yap, K., Husin, M., & Malim, N. (2017). Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13(3), 559-572. DOI: 10.3745/JIPS.04.0033.
[IEEE Style]
M. M. Singh, P. J. Ng, K. M. Yap, M. H. Husin, N. H. A. H. Malim, "Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution," Journal of Information Processing Systems, vol. 13, no. 3, pp. 559-572, 2017. DOI: 10.3745/JIPS.04.0033.
[ACM Style]
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, and Nurul Hashimah Ahamed Hassain Malim. 2017. Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13, 3, (2017), 559-572. DOI: 10.3745/JIPS.04.0033.