Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU


Preman, P Ghadekar, Nilkanth B Chopade, Journal of Information Processing Systems Vol. 12, No. 1, pp. 46-56, Mar. 2016  

https://doi.org/10.3745/JIPS.02.0009
Keywords: Discrete wavelet transform, Dynamic Texture, GPU, SPIHT, SVD
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Abstract

Dynamic textures are videos that exhibit a stationary property with respect to time (i.e., they have patterns that repeat themselves over a large number of frames). These patterns can easily be tracked by a linear dynamic system. In this paper, a model t...


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Cite this article
[APA Style]
, Ghadekar, P., & Chopade, N. (2016). Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU. Journal of Information Processing Systems, 12(1), 46-56. DOI: 10.3745/JIPS.02.0009.

[IEEE Style]
Preman, P. Ghadekar, N. B. Chopade, "Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU," Journal of Information Processing Systems, vol. 12, no. 1, pp. 46-56, 2016. DOI: 10.3745/JIPS.02.0009.

[ACM Style]
Preman, P Ghadekar, and Nilkanth B Chopade. 2016. Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU. Journal of Information Processing Systems, 12, 1, (2016), 46-56. DOI: 10.3745/JIPS.02.0009.