Scenario-based 3D Objects Synthesizing System Design


Ji-Seung Nam, Hui Gao, Mi-Young Kang, Kyoung-Tae Kim, Seung-Chul Son, Chung-Ung Pom, Kwon Heo, Journal of Information Processing Systems Vol. 2, No. 1, pp. 18-22, Mar. 2006  


Keywords: 3D Editing, 3D Synthesizing, 3D Object Reuse
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Abstract

This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.


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Cite this article
[APA Style]
Ji-Seung Nam, Hui Gao, Mi-Young Kang, Kyoung-Tae Kim, Seung-Chul Son, Chung-Ung Pom, & Kwon Heo (2006). Scenario-based 3D Objects Synthesizing System Design. Journal of Information Processing Systems, 2(1), 18-22. DOI: .

[IEEE Style]
J. Nam, H. Gao, M. Kang, K. Kim, S. Son, C. Pom and K. Heo, "Scenario-based 3D Objects Synthesizing System Design," Journal of Information Processing Systems, vol. 2, no. 1, pp. 18-22, 2006. DOI: .

[ACM Style]
Ji-Seung Nam, Hui Gao, Mi-Young Kang, Kyoung-Tae Kim, Seung-Chul Son, Chung-Ung Pom, and Kwon Heo. 2006. Scenario-based 3D Objects Synthesizing System Design. Journal of Information Processing Systems, 2, 1, (2006), 18-22. DOI: .