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content granularity
Content Modeling Based on Social Network Community Activity
Kyung-Rog Kim and Nammee Moon
Page: 271~282, Vol. 10, No.2, 2014
10.3745/JIPS.04.0001
Keywords: Social network community activities, content model, learning objects, content granularity, content aggregation level
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Content Modeling Based on Social Network Community Activity
Kyung-Rog Kim and Nammee Moon
Page: 271~282, Vol. 10, No.2, 2014

Keywords: Social network community activities, content model, learning objects, content granularity, content aggregation level
Show / Hide Abstract
The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants in real time. Thus, this study proposes the social network community activity-based content model (SoACo Model), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and information models. Content objects are composed of relationship-building elements, including real-time, changeable activities such as making friends, and participation-activity elements such as “Liking” specific content. Aggregation levels apply one of three granularity levels considering the reusability of elements: activity assets, real-time, changeable learning objects, and content. The SoACo Model is meaningful because it transforms SNC-based activities into learning objects for learning and teaching activities and applies to learning management systems since they organize activities -- such as tweets from Twitter -- depending on the teacher’s intention.