Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution


Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, Nurul Hashimah Ahamed Hassain Malim, Journal of Information Processing Systems Vol. 13, No. 3, pp. 559-572, Jun. 2017  

10.3745/JIPS.04.0033
Keywords: Cyberbullying, Digital Etiquette, Intrusion Detection System, Mobile Application, Social Network
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Abstract

Cyberbullying has been an emerging issue in recent years where research has revealed that users generally spend an increasing amount of time in social networks and forums to keep connected with each other. However, issue arises when cyberbullies are able to reach their victims through these social media platforms. There are different types of cyberbullying and like traditional bullying; it causes victims to feel overly self- conscious, increases their tendency to self-harm and generally affects their mental state negatively. Such situations occur due to security issues such as user anonymity and the lack of content restrictions in some social networks or web forums. In this paper, we highlight the existing solutions, which are Intrusion Prevention System and Intrusion Detection System from a number of researchers. However, even with such solutions, cyberbullying acts still occurs at an alarming rate. As such, we proposed an alternative solution that aims to prevent cyberbullying activities at a younger age, e.g., young children. The application would provide an alternative method to preventing cyberbullying activities among the younger generations in the future


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Cite this article
[APA Style]
Singh, M., Ng, P., Yap, K., Husin, M., & Malim, N. (2017). Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13(3), 559-572. DOI: 10.3745/JIPS.04.0033.

[IEEE Style]
M. M. Singh, P. J. Ng, K. M. Yap, M. H. Husin, N. H. A. H. Malim, "Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution," Journal of Information Processing Systems, vol. 13, no. 3, pp. 559-572, 2017. DOI: 10.3745/JIPS.04.0033.

[ACM Style]
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, and Nurul Hashimah Ahamed Hassain Malim. 2017. Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13, 3, (2017), 559-572. DOI: 10.3745/JIPS.04.0033.