Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, Nurul Hashimah Ahamed Hassain Malim, Journal of Information Processing Systems Vol. 13, No. 3, pp. 559-572, Jun. 2017

Keywords: Cyberbullying, Digital Etiquette, Intrusion Detection System, Mobile Application, Social Network
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Cite this article
[APA Style]
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, & Nurul Hashimah Ahamed Hassain Malim (2017). Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13(3), 559-572. DOI: 10.3745/JIPS.04.0033.
[IEEE Style]
M. M. Singh, P. J. Ng, K. M. Yap, M. H. Husin and N. H. A. H. Malim, "Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution," Journal of Information Processing Systems, vol. 13, no. 3, pp. 559-572, 2017. DOI: 10.3745/JIPS.04.0033.
[ACM Style]
Manmeet Mahinderjit Singh, Ping Jie Ng, Kar Ming Yap, Mohd Heikal Husin, and Nurul Hashimah Ahamed Hassain Malim. 2017. Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution. Journal of Information Processing Systems, 13, 3, (2017), 559-572. DOI: 10.3745/JIPS.04.0033.